Unlock the full InfoQ experience by logging in! Stay updated with your favorite authors and topics, engage with content, and download exclusive resources. Cory Benfield discusses the evolution of ...
The Fast Company Executive Board is a private, fee-based network of influential leaders, experts, executives, and entrepreneurs who share their insights with our audience. BY Barry Fiske One of the ...
Gamification, the use of game elements to promote desired behaviors among customers and employees, has been a popular business strategy for decades. But the always-on digital and smartphone age has ...
Gamification is now a familiar – and proven – approach to enhance sales effectiveness. But that doesn’t mean gamification is only for sales. At its core, gamification is a data-driven motivation ...
Gamification, the use of game elements to promote desired behaviors among customers and employees, has been a popular business strategy for decades. Loyalty programs, cereal box prizes, ...
Collaboration. Engagement. The Consumerization of the Enterprise. Today, global businesses are beginning to realize that driving and sustaining an engaged workforce is a necessity to increase ...
When was the last time you were specifically asked for ideas to improve your business, or when was the last time you asked your team for new business ideas? Are new ideas encouraged at all employee ...
Let's face it. Your customers and employees? Most of them don't care. They could, but they don't. They're too busy; their attention too limited in this age of information. Got something good but you ...
It’s time for “that” meeting again. Yes, the one where the Managing Partner, Executive Committee, and other top leaders complain about weak rainmaking efforts from a big chunk of the firm. You’ve ...
I have to admit that, although I’ve spent my life frolicking in a bottomless ocean of technology, I’ve never seen the point of video games. I’ve played them off and on, but never caught any sort of ...
Next year will be the year gamification fails. It’s a concept built on hype, and 80 percent of all programs will die by 2014, according to Gartner. Rajat Paharia disagrees — 100 percent. The founder ...
Gamification and game-based learning have been popular for the last decade and will remain in trend in the future. The statistics show that the game-based learning market is expected to rise from $3.5 ...