Welcome to our weekly feature, Virtually Overlooked, wherein we talk about games that aren't on the Virtual Console yet, but should be. Call it a retro-speculative. The first Snatcher was a synthesis ...
The MSX had something for everyone, ranging from cult Japanese exclusives, to stunning arcade ports. We’ve looked long and hard at its back catalog to reveal the best MSX games. Not only the greatest ...
These notes are from 1987 where Hideo Kojima shared a rejected logo for the MSX version of Metal Gear. The hand drawn map is from the game’s first floor and the text are from the game’s radio scenes.
Kojima alludes to his early time as an MSX / MSX2 game designer when talking about the chances of a PC port for The Phantom Pain. Kojima revealed in an interview he is interested in releasing Metal ...
Last night Hideo Kojima, seemingly in a reflective mood on his prolific Twitter account, told a couple of gorgeous mini-tales of the lengths he went to in order to help sell his earliest games like ...
In 1983, the software company Microsoft, together with ASCII from Japan, decided to create a standard for home computers. Many well-known names joined in. A narrow staircase leads down to the retro ...