When working in Substance Painter, I like to set up my objects so that they are assigned with separate texture sets. When each object is assigned it’s own texture set, you can easily show/hide the ...
Yebis 2, the post-processing middleware from Silicon Studio is to be integrated into all of Allegorithmic’s Substance texturing products, as part of a new deal between the two toolmakers. Yebis 2 will ...
Built on ‘Medium’, Adobe’s New Substance 3D Modeler Aims to Bring VR Modeling to Pro Workflows
This week Adobe revealed its new Substance 3D software suite which is designed to give creative professionals a comprehensive set of tools for modeling, texturing, and lighting 3D objects and scenes.
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