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  1. AGK Resource Directory - GameCreators Forum

    May 12, 2020 · AGK on YouTube, Tutorial Playlists: Quick Tips for Beginners, Learn to Code with AGK, Creating a Physics Game in Studio AGK Discord Server (https://discord.gg/vx46Ddb), Unofficial …

  2. AppGameKit Classic Chat - GameCreators Forum

    [ AGKSharp Question ] Is there a way to make Agk ignore code errors or try to load corrupted files and continue running the game without crashing?

  3. AGK 2 Official Development Blog - GameCreators Forum

    6 days ago · AppGameKit Development Blog THIS BLOG IS RETIRED NOW FOR ALL THE LATEST NEWS JUST FOLLOW THE APPGAMEKIT NEWS HERE Hi, in the spirit of openness and …

  4. Home - GameCreators Forum

    4 days ago · AppGameKit topics relating to iPhone, iPad, other iOS devices and MacOS

  5. AppGameKit/AppGameKit Studio Showcase - GameCreators Forum

    11 Posts 4,682 Views zxretrosoft 29th Feb 2024 16:29 by zxretrosoft [AGK] Purple Token library Version 2 2 Posts 4,596 Views Phaelax 22nd Feb 2024 16:16 by PSY

  6. [Tier2-Template] Template for using ImGui in AppGameKit projects ...

    May 30, 2023 · I should point out I'm using the the the latest AGK Studio build of Tier 2 - not sure if that makes much of a difference. EDIT: I think it does make a difference because the link to the lib file …

  7. Fmod Delphi 12 plugin Example AGK Studio Example programm ...

    Oct 5, 2024 · Hi So I decided to release the full plugin code written in Delphi if anyone's interested. Check out the attached Video to see examples with Spectrums, Oscilloscope and volumes. It's not a …

  8. AGK Keyboard input - GameCreators Forum

    Aug 19, 2017 · I'm not sure why this keyboard check for the Esc Key isn't working? Any ideas? This works in BASIC

  9. AppGameKit Studio Chat - GameCreators Forum

    Porting DBP shaders to AGK 39 Posts 7,221 Views EVOLVED 10th Oct 2024 13:34 by Scribble

  10. agk::GetScreenBounds weird behaviour - GameCreators Forum

    Apr 4, 2013 · I'm developing for android in Tier 2 and i'm using agk::SetScissor (0,0,0,0) to remove the black bar and i'm using agk::GetScreenBounds (Left, Right, Top, etc) to get the screen bounds. My …