
Topics tagged humanoid - Roblox
Jul 30, 2024 · Topics tagged humanoidnext page →Topics tagged humanoid
GetTouchingParts () not working? - Scripting Support - Roblox
Nov 14, 2023 · Nope, doesn’t detect anything in the if Humanoid and not table.find (inArea, v.Parent) then statement.
What is the purpose of PlatformStand attribute? - Roblox
Nov 16, 2022 · The PlatformStand property was used to disable Humanoid physics. It is for putting the player in a motionless state. In many games, when PlatformStand was introduced …
Negative humanoid health fix - Scripting Support - Roblox
Jul 31, 2024 · I’m trying to force the server to kill any object that has a humanoid health value below 0 because for some reason the humanoid:takedamage function is causing the health to …
Humanoidstate defaults to running - Scripting Support - Roblox
Jan 12, 2025 · I want support as to figuring out why my NPC is acting like this and how to fix it My NPC’s HumanoidStateType is defaulting to running when it should be idle, even though the …
Releasing Character Physics Controllers - Roblox
Sep 29, 2023 · Hello Developers, Today, we are releasing a new set of instances designed to make it easier to customize character physics and locomotion. We have taken the piece of the …
New Body Type & Proportion Sliders for Humanoid - Roblox
Jan 30, 2018 · Overview Roblox is introducing two new sliders to the avatar’s scale to control body shape and proportion: BodyTypeScale and BodyProportionScale. These values are used …
[Solved] How to detect if a player took damage - Roblox
Apr 1, 2021 · The HealthChanged event of the Humanoid allows you to determine how much the health changed from its previous value, which can be used to make sure that you only apply …
How to stop all player animations - Scripting Support - Roblox
Mar 11, 2021 · Is there any way to stop all player animations to play another one? after the animation is over everything goes back to normal
Detect when a player jumps - Scripting Support - Roblox
Dec 21, 2021 · How to Detect when a player jumps?Few ways to do this Humanoid.Jumping:Connect(function(IsJumping) --Best way to do this if IsJumping then else …